Tuesday, 4 February 2020

ADDITION CARD CAPTURE

ADDITION CARD CAPTURE 

Use a set of addition fact flashcards. Two players.

Divide the cards equally between the two players. 

One player attacks, while the other player defends. 

The defending player shows his cards (problem side up) one at a time to the attacking player.

If the attacking player says the right answer, he captures the card and adds it to his own. 

He can continue capturing cards until he answers incorrectly. 

When this happens, the defending player becomes the attacker and gets his chance to capture cards. 

This continues with cards being captured back and forth until one player winds up with all the cards, or has the most cards when time is called. 

If there is a wide difference in ability between players, you can even the game up by allowing the player with the higher ability to only capture a limited number of cards on a turn. For example, 7 cards.

CAN YOU READ ME?

CAN YOU READ ME? 

In this game, players read numbers of ever-increasing size. 
Use regular playing cards, but remove the tens, aces count as ones, and face cards count as zeros.

Leader shuffles cards. To start each round, the leader puts down a card face up and asks the first player to read the number.

He then places another card to the left of the first one and asks the second player to read the resulting two-place number. 

This continues with each player having to read a number one place higher than the preceding player until a player misreads the number given to him. 

When that happens, the last player to read his number correctly wins all the cards in play. 

A new round starts with the leader presenting the next player with a one-place number to read. 

The game continues until all cards are played. 

The player having the greatest number of cards wins the game. 



A variation would be to include decimal numbers by using the king cards as decimals.
Only one decimal would be allowed during a round. 
Any other decimal coming up would be placed aside.

Line Up



LINEUP  

Prepare number cards from 0 to 50. If more than two players are going to play, you might want to use two decks. 

Shuffle the cards, and deal eight to each player.

Players place their cards face up in a horizontal line in front of them in the same order in which they are received.

Players may not move their cards around. 

The object of the game is to be first to have your cards in correct sequential order from smallest to largest. 

A player does this by taking a card on each turn from the top of the undealt deck, and using it to replace any of the cards in his lineup. He discards the card that is replaced. 

Whenever a player's lineup of numbers is the incorrect sequence from the smallest to the largest, he calls out Lineup and wins the game.

Dice Game #2

Game #2
This game teaches simple addition as well as understanding probability.
Roll the two white dice and use the numbers to create a new, larger target number of your choice (so, add or multiply as described for game #1).
Taking turns players roll the three blue dice. After each roll, the numbers are added up. Players continue rolling, trying to reach the target number without going over. Players consult each other as to whether or not they should keep rolling. Variation: roll only 1 or 2 dice at a time.
Play dice games to learn math.

Dice Game #1

Roll the two white, 12 sided dice. Multiply the two numbers. This is your target number. So for example, 8 x 3 = 24. 24 is the target number.
Now, roll the three blue dice. Using the resulting numbers, players attempt to create as many equations as they can to achieve a number as close to the target number as they can.
For example, 4, 4, 3. 4 + 4 + 3 = 11; (4 x 4) + 3 = 18; (4 + 3) x 4 = 28; (4 + 4) x 3 = 24; and so forth.
Cooperative play: we took turns creating equations. If we thought we could do better than the three equations on the first round, we talked it out together to make up more equations.

Magic Triangles


Magic triangle math puzzle for kids.
There are several different kinds of magic triangles and I am sharing 2 of them with you. The great part is that each puzzle has several solutions so the fun can last and last, and last…. and you can choose a puzzle based on your child’s age and abilities.
What you need:
OR
  • Make your own with pencil and paper. The number counters I created are not strictly necessary, but it is easier to correct mistakes by moving the counters than by constantly erasing.
Perimeter magic triangle puzzle with printable.
Instructions:
Arrange the numbers for each triangle (1-6 for the 3 x 3 x 3 triangle; 1-9 for the 4 x 4 x 4 triangle) so that the sum of numbers on each side is equal to the sum of numbers on every other side.
For the small triangle, arrange the numbers so that the sum of each side equals 9. There are also solutions for 10, 11 and 12.
For the large triangle arrange the numbers so that the sum of each side equals 17. You can also find solutions for 19, 20, 21, and 23.

FIVE-POINTED STAR MATH BRAIN TEASER

FIVE-POINTED STAR MATH BRAIN TEASER

It’s amazing how the most seemingly simple tasks can provide the most rewarding challenges. This math card puzzle is easy to set up, but requires a lot of logical thinking, practice and skill to figure out.
And then?
Well, add some new twists and variations and you’ve got a brain teaser that will keep your kids busy for hours!

THE GOAL OF THE FIVE-POINTED STAR PUZZLE

This math card game challenge comes from the book, Math in the Cards: 100+ Games to Make Math Practice Fun. This book is full of not only fun puzzles and brain teasers, but simple card games to practice important math concepts. Math never has to be boring again!
The goal of this puzzle is to arrange 10 cards into a 5-pointed star so that no line of 4 cards has the same sum.